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However, the content that’s here is on the grindy side. Points earned in Olympics can be used to unlock a new move for each character. For a break, there are a handful of unrelated arcade games that will test coordination and reflexes in different ways. Survival, time trial, and “first strike” modes provide a handy opportunity to train with your favourite character. “Olympics” mode will ask you to pick a side, either SNK or Capcom, and engage in a variety of different minigames. There are eight unlockable characters, who will require multiple runs of the main Tourney mode to unlock, depending on the difficulty played. There is a considerable amount of content to enjoy in this release. The music is terrific as well, from familiar character themes to original compositions, and chiptune fans should rejoice. Zangief’s hulking grapples, Mai’s fan weapon, Guile’s sonic boom projectiles, Orochi Iori’s signature lurch-all look and feel right, even if they are squat and over-emphasized chibi figures. Each character is translated into a chibi sprite with all of their personality and nuance intact, using only a few effective sprites to recreate their moves. The presentation shines for a 16-bit handheld game. There are a variety of different Neogeo varieties to dress up your screen, authentic filters, or the ability to turn the frame off altogether and zoom in-which I recommend. Like many other retro ports, SNK vs Capcom presents you with a large border around the actual gameplay to disguise the fact that it’s using very little of your widescreen 4K OLED TV. King of Fighters vs Street Fighter is almost a more apt title.Īll told, the experience looks better on modern displays than I expected. SNK’s side has more diverse origins, but most fighters had likewise appeared in King of Fighters by the time this crossover arrived. Granted, the lion’s share of Capcom representatives were pulled from Street Fighter anyway, with a couple Darkstalkers fighters for variety.
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The cream of each company’s crop has been recreated in faithful but cartoonish style for the Neogeo Pocket’s limited hardware, but each fighter feels authentic to its other appearances despite the artistic liberties. SNK and developer DIMPS set the bar high for the collaborations with this first entry, which holds up well twenty-two years later. This chibified handheld game was the start of a partnership between the two kings of arcade fighters, with each studio producing two blockbuster mashups. Much of SNK’s fighting game history is available on various digital storefronts these days, and the digitization is moving into the Neogeo Pocket Colour’s territory with 1999’s SNK vs Capcom: Match of the Millennium.
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